,A ,FUNNY ,?\TICIPATE 9 9V5T+ OR DISCOV]+ ! RULES4 ,:AT ,I DO LIKE1 H[EV]1 IS F9D+ GAMES :]E & :5 GAMES >E SAID NOT TO BE4 ,MY DESIRE IS TO KEEP PLAY+ ?IS GAME ( TRU? - & Y\ >E 9VIT$ TO PLAY ALONG4 ,SUPPOSE ?AT WE >E ALREADY PLAY+ 7,I1 9 WRIT+ ?IS2 Y\1 9 READ+ IT7 & ?AT 9 REALIZ+ IT WE COME TO ADMIT ?AT 9 SOME WAY EV]Y?+ IS A GAME - EV]Y?+ P]SONAL1 EV]Y?+ SOCIAL1 & EV]Y?+ CULTURAL1 ANYWAY1 9CLUD+ :AT SEEMS LEA/ PLAYFUL3 WORK1 OR /RUGGLE1 = EXAMPLE4 ,SUPPOSE AGA9 ?AT WE GO ON 7OR REALIZE WE CAN'T /OP7 PLAY+ & ALL[ \RSELVES TO DISCOV] OR 9V5T ! CONCEIT ?AT !RE >E GAMES 9 NATURE1 TOO1 SOME?+ LIKE A GR& COSMIC GAME ?AT 9T]M9ABLY BLE$S 9TO :ATEV] WE MIE USUALLY 9CL9$ - & (T5 TRA9$ OR =C$ - TO CONCEIVE ( & LIVE \T AS RULE-B\ND & COMPETITIVE4 ,9CLUD+ SELF-RELATIONS4 ,& ?IS )9 AN IMAG9ATION :]E RULES >E NOT NEGOTIABLE1 BUT ACCEPT$ ALL AT ONCE \T ( DUTY OR ! RESPONSIBILITY ( SO-CALL$ FAIR PLAY 7A K9D ( MORALITY1 OR AT LEA/ GOOD PRACTICE = MORAL BEHAVIOR74 ,9CREAS$ EXPOSURE TO ! COSMIC GAME C\LD *ANGE ALL ( ?AT4 ,DO !SE SUPPOSITIONS S\ND SUFFICI5TLY 9VIT+8 ,WE C\LD BEG9 ) H[ WE LIVE \T ! RULES & COMPETITIONS ?AT SEEM MO/ TRIVIAL - ?OSE ( DISCRETE1 ORD9>Y GAMES -#a MEAN1 :AT WE USUALLY ?9K ( AS GAMES4 #b ,! PLAY ( DISCRETE OR ORD9>Y GAMES IS ! PRIVILEG$ OBJECT ( ! !ORIES ( WRIT]S SU* AS ! HI/ORIAN ,HUIZ+A2 !SE !ORIES MAKE PLAY & GAMES ! OLDE/ & MO/ BASIC /RATUM ( HUMAN LIFE4 ,I AM FASC9AT$ BY SU* !ORIES4 ,! IDEA IS TO SOME EXT5T JU/ BEAUTIFUL3 PLAY AS A 0VOLUNT>Y ACTIVITY10 0OLD] ?AN CULTURE10 ?AT 0HAS NO?+ TO DO ) NECESSITY OR UTILITY1 DUTY OR TRU?40.<#a.> ,?\< IT IS AN ORIG9>Y /RATUM1 ,HUIZ+A DOES HIS BE/ NOT TO PRES5T ?IS AS AN EVOLUTION3 0444 WE DO NOT MEAN ?AT PLAY TURNS 9TO CULTURE1 RA!R ?AT 9 ITS E>LIE/ PHASES CULTURE HAS ! PLAY-*>ACT]1 ?AT IT PROCE$S 9 ! %APE & 9 ! MOOD ( PLAY0 7#d#f74 ,= ?OSE ( US :O LIKE TO PLAY AT SPECULATIVE AN?ROPOLOGY1 ESPECIALLY ! SPECULATIVE AN?ROPOLOGY ( :AT IS CALL$ PREHI/ORY1 !RE IS MU* TO BE EXCIT$ AB\T H]E4 ,AT ! SAME TIME1 :ATEV] ! FASC9ATION ?AT SU* >GUM5TS EX]T ON US1 !Y %\LD >\SE SUSPICION AS WELL4 ,IT ALL HAS TO DO ) H[ 7OR BY :OM7 PLAY & GAMES >E IMAG9$4 ,HUIZ+A 7BUT IT IS NOT JU/ HIM1 OBVI\SLY7 ALWAYS DESCRIBES PLAY AS P>T ( A GAME2 HE ALWAYS DESCRIBES ! GAME AS DISCRETE 7:I* SEEMS TO COME D[N TO BE+ GOV]N$ BY RULES72 & HE ALWAYS DESCRIBES ! DISCRETE GAME AS A CONTE/ OR AT LEA/ ! 0REPRES5TATION ( A CONTE/0 7#a#c73 ,?AT IS1 IT IS COMPETITIVE4.<#b.> ,IT IS1 PR$ICTABLY 5\< 7ACCORD+ TO HIM71 ! COMPETITIVE ASPECT ( GAMES ?AT EV5TUALLY & REPEAT$LY GIVES BIR? TO CULTURES OR CIVILIZATION4 ,READ+ ,HUIZ+A1 ONE MI TOO N>R[4 ,PA9FULLY SO4 ,BUT ?IS POV]TY ( P]SPECTIVE CAN BE 9T]E/+ IF WE ASK \RSELVES H[ IT MI ,HE 9/EAD SEEMS TO BE 9 ! GRIPS1 PRECISELY1 ( A S]I\SNESS ?AT DIVIDES :AT IS & :AT IS NOT 7PLAY1 = />T]S74 ,= ME ?IS IS SOME?+ LIKE ! S]I\SNESS ?AT ,/IRN] ONCE L9K$ ) :AT HE CALL$ POSSESSION3 0!RE IS NO?+ MORE S]I\S ?AN A LUNATIC :5 HE COMES TO ! C5TRAL PO9T ( HIS LUNACY2 !N HIS GREAT E>NE/NESS 9CAPACITATES HIM = TAK+ A JOKE40.<#d.> ,!SE ?+S UN=TUNATELY SEEM TO GO TOGE!R3 ! S]I\SNESS ( ! !SIS 7( PROPOS+1 SOMETIMES1 BUT ESPECIALLY ( MA9TA9+ OR DEF5D+ A !SIS1 ?AT 0C5TRAL PO9T0 ( ONE'S 0LUNACY071 & ! RULES ONE 5DLESSLY DISCOV]S ONCE ONE SETS \T 9 SE>* ( !M4 ,:E!R OR NOT & TO :AT EXT5T ! RULES >E FULLY KN[N IS A MATT] ( P[]1 OR :AT SEEMS TO BE P[] - & ! SE>* = RULES IS A COMPETITIVE MOVE1 AN ATTEMPT AT A C\P 9 ! GAME1 ! UNM5TIONABLE 9TELLECTUAL GAME3 ! CONTE/ ( ! !SIS & ( RULES4 ,HUIZ+A MAKES PLAY ! ORIG9 ( CIVILIZATION & CULTURES1 BUT NOT ! TOTALITY ( !M1 NOT !IR V]Y PRACTICE1 & C]TA9LY NOT !IR 5D PO9T1 BECAUSE HE WAS1 OR AT LEA/ ?\ATIONS1 ONLY AS EXP]IM5TS CONC]N+ ! NEXT /AGES1 ! (FICIAL S]I\SNESS & MIS]Y ( :I* IS ALL TOO FAMILI> TO SOME ( US4 ,PLAY+ GAMES & FREELY 7>BITR>ILY1 EV57 ACCEPT+ !IR RULES & COMPETITIONS 9 ! NAME ( PLAY SLIDES ALL TOO >BITR>ILY 7FREELY1 EV57 9TO NOT FREELY ACCEPT+ RULES 7& EV]Y?+ ?AT GAME RULES MI4 ,ET CET]A4 ,IT SEEMS TO ME ?AT SOME PROC$URE LIKE ?IS EXT5DS FROM \R 5GAGEM5T 9 APP>5TLY DISCRETE1 RULE-B\ND1 & COMPETITIVE GAMES TO MO/ OR EV5 ALL ( \R 9TIMATE & SOCIAL RELATIONS1 MANIFE/ AS \R MORE OR LESS SPONTANE\S APPREH5SION ( LIFE AS RULE- OR LAW-B\ND4 7,?IS IS GO+ TOO FA/1 ,I KN[1 BUT ?AT'S ! GAME ,I AM PLAY+74 ,! 9T]E/ ( PROPOSALS LIKE ,HUIZ+A'S IS ?AT1 US$ O!RWISE1 !Y SUGGE/ A SITUATIONAL1 EV]YDAY MODEL = H[ ONE MAKES ! SUPPOS$LY SPONTANE\S L>G] ASSUMPTION ( ! TWO4 ,ONE BEG9S 7BUT ?IS IS R>ELY A BEG9N+6 - IT IS USUALLY A REPETITION7 TO PLAY A DISCRETE GAME4 ,?9K ( ! 9VOCATION ( SOCIETY OR CULTURES1 = EXAMPLE1 AS AN AG5T ( SOME SORT1 NOT TO SPEAK ( MORALITY1 NATION1 RELIGION6 ,?ANKS TO SU* AN IMAG9>Y MODEL WE MIY AG5T3 A ,FATE1 A ,GOD1 A ,CAUSE1 DEM&+ RESPECT & 9SPIR+ HOPE & FE>1 EA* SO H>MFUL 9 ITS [N WAY4 ,I AM REF]R+ FIR/ & =EMO/ TO ! ORD9>Y1 COLLOQUIAL USE ( !SE WORDS1 BUT ALSO TO H[ WE >E B\ND BY :AT WE UNCONSCI\SLY SUPPOSE ?AT !Y 9VOLVE4 ,!Y >E 9 SOME S5SE MODEL$1 ,I WILL PLAYFULLY PROPOSE1 ON \R 5GAGEM5T ) ! APP>5TLY DISCRETE1 RULE-B\ND1 & COMPETITIVE GAMES1 & NOT ! O!R WAY >\ND6 ,IT MID ( ?OSE :O WRITE ON PLAY & GAMES ?AT !Y DO NOT S\ND EI!R PLAYFUL OR GAM+4 ,I 9CLUDE MYSELF 9 ?IS1 ( C\RSE2 & IF ,I HOPE TO OV]COME ?IS OB/ACLE1 IT IS NOT BY BE+ FUNNY 7AT LEA/ NOT ON PURPOSE71 BUT RA!R BY BE+ P>ODIC1 P>ADOXICAL & OCCASIONALLY NONS5SICAL4 #c ,SOME YE>S AFT] ,HUIZ+A1 ! PHILOSOPH] ,DELEUZE1 PLAY+ HIS WAY \T ( :AT WAS KN[N AS /RUCTURALISM1 WROTE A F9E TEXT ON PLAY & GAMES1 9SPIR$ BY ,LEWIS ,C>ROLL4 ,:AT ,I HAVE BE5 CALL+ DISCRETE OR ORD9>Y GAMES1 ,DELEUZE DUBB$ ,NORMAL ,GAMES1 SUGGE/+ ?AT !Y >E 0MIX$0 - !Y 9VOLVE *ANCE1 ( C\RSE1 BUT 0ONLY AT C]TA9 PO9TS02 ! RE/ ( !IR PLAY 787 0REF]S TO ANO!R TYPE ( ACTIVITY1 LABOR1 OR MORALITY40.<#e.> ,WE CAN ?9K ( SOCIAL ACTIVITIES AS GAMES1 A LA ,HUIZ+A1 ONLY BECAUSE WE ?9K ( GAMES 9 ! RE/RICT$1 0MIX$0 ECONOMY ( ,NORMAL ,GAMES ?AT 9VOLVE ! ACCEPTANCE ( RULES & A POSSIBLE COMPETITION4 ,?AT IS1 NORMAL GAMES ALWAYS REF] !IR PLAY TO A NORM ?AT IS TAK5 TO BE S]I\S1 \TSIDE ( ! PLAY-SPH]E4 ,O!RWISE !RE SEEMS TO BE NO GAME4 ,)\T GAMES1 NO SOCIETY1 NO CULTURE - &1 MAYBE !N1 NO SELF8 ,! ALT]NATIVE TO ?IS \ AS ITS UNCOMMON P]SPECTIVE1 AS ITS EXCESSIVE SUBJECTIVITY1 PLAY+ AT BUT NEV] S]I\SLY CLAIM+ ! REALITY ( AN 9F9ITE PLAY-WORLD 7AS OPPOS$1 = EXAMPLE1 TO ! NECESS>ILY F9ITE WORK- WORLD (T5 9VOK$ BY ?OSE FASC9AT$ BY T]MS SU* AS SC>CITY OR PRODUCTION74 ,! IDEAL ,GAME IS ,DELEUZE'S NAME = ?IS FUNNY ?\S ULTIMATELY ON ONE'S 9TIMATE RELATION TO ! MACROCOSM 7BUT IS R>ELY - IF EV] - CONSCI\SLY FELT AS SU*7 COLLAPSES 9TO ! SPECIALIZ$ MICR(ASCISM ( SO MANY GAMES1 9TO AN OBSESSIVE CL++ TO ! RULES1 ! LITTLE CRUELTIES ( COMPETITION1 & 7MORE 9T]E/+LY7 :AT IS CALL$ *EAT+4.<#g.> ,MY PROBLEM ) ,DELEUZE'S V]SION ( ! ,IDEAL ,GAME IS ?AT HE /ATES1 FIR/ ( ALL1 ?AT IT CAN'T BE PLAY$ 0BY EI!R MAN OR ,GOD40 ,WORSE1 0IT W\LD AMUSE NO ONE0 7,LOGIC1 #f74 ,HE WRITES ?AT1 ULTIMATELY1 0IT CAN ONLY BE ?\ TO BE GAMES1 COMPLICAT+ OR EV5 DISSOLV+ ! DI/9CTION BETWE5 DISCRETE PLAY-SPH]ES & ! SUPPOS$LY S]I\S WORLDS ( CULTURE4 ,EV5TUALLY1 ,I WANT TO OP5 UP ALL APP>5TLY DISCRETE GAMES1 ACKN[L$G$ & UNACKN[L$G$1 TO ! ,IDEAL ,GAME4 ,BUT :]EAS ! FIR/ MOVE HAS TO DO ) REVEAL+ :AT IS RULE-B\ND BUT DOES NOT APPE> TO BE SO1 ! SECOND1 ! OP5+ TO ! ,IDEAL ,GAME1 DISSOLVES ALL ( !SE APP>5T & MORE OR LESS CONCEAL$ RULES 9 A GR& *AOTIC COMPLICATION ?AT %[S ALL ( !M AS >BITR>Y4 ,9 ALL ?IS ,I WANT TO EXP& & 9T5SIFY ! SPH]ES ( PLAY4 ,BUT ,I WANT TO PLAY MY WAY 9TO ?AT POSITION1 & SO ,I KN[ ,I WILL HAVE TO PLAYFULLY AB&ON IT N[ & !N1 LE/ IT BECOME ! C5TRAL PO9T ( A LUNACY ,I PREF] TO AVOID4 #d ,I DON'T WANT IT TO SEEM AS ?\< ,I AM BLAM+ ! PROBLEM ( ! IMPOV]I%$ IMAG9ATION ( PLAY ,I HAVE DIAGNOS$ 9 ,HUIZ+A ON ! S]I\SNESS ( PR(ESSORS ALONE4 ,REALLY1 !RE IS NO ONE TO BLAME1 UNLESS WE WANT TO 5GAGE 9 ! SUP]/ITI\S 9VOCATION ( IMAG9>Y AG5TS3 0,SOCIETY TELLS US ?AT PLAY44440 0,\R CULTURE SAYS ?AT GAMES4440 ,SO MANY WAYS ( 9V]T+ ! VITAL FL[1 MAK+ PLAY DEP5D ON S]I\SNESS & NOT ! O!R WAY >\ND6 ,ALMO/ EV]YONE ,I HAVE SPOK5 ) AB\T :AT ,I AM WRIT+ AB\T GAMES RESPONDS ?AT IT SEEMS ?AT TO !M1 TOO1 ?AT A GAME IS ALWAYS OR AT LEA/ TYPICALLY RULE-B\ND & COMPETITIVE3 ,RULE-B\ND ,! ASSUMPTION ?AT PLAY 9VOLVES ACCEPT+ A C]TA9 SET ( DICTATES1 ORAL OR WRITT51 ?AT GOV]N ! ACTIVITY1 DEF9+ ITS BEG9N+ & 5D AS WELL AS ALL POSSIBLE OR AVAILABLE MOVES1 & DELIMIT+ ! SPACE & TIME ( PLAY4 ,COMPETITIVE ,! ASSUMPTION ?AT ONE %\LD 5GAGE ! RULES 9 SU* A WAY AS TO USE SKILL OR *ANCE TO BE/ ONE OR MORE OPPON5TS4 7,?\< ONE MIE MIX$ 79 ,DELEUZE'S S5SE71 REF]R+ TO O!R ACTIVITIES :OSE RULES >E HIDD5 OR ALL TOO OBVI\S1 BUT :I* >E 9 EI!R CASE NOT USUALLY CONCEIV$ AS GAMES4 ,?IS IS ! SECRET MORALITY ( PLAY4 ,IF IT IS \R :IM TO OP5 ! IDEA ( GAMES 9 O!R DIRECTIONS1 WE C\LD1 FIR/ ( ALL1 EXPLORE ! AMBIGUITIES 9 !SE TWO ASPECTS4 ,WE CAN LIKELY SUMMON UP AT LEA/ A FEW MEMORIES ( SOLIT>Y PLAY1.<#h.> OR ( PLAY 9VOLV+ OPTIONAL OR V>IABLE RULES1 OR ( COLLABORATION OR COOP]ATION ?AT APPE> BESIDE OR AS P>T ( COMPETITION4 ,TRUE1 IT MIGU$ ?AT !SE >E ONLY SUBJECTIVE OR EXP]I5TIAL ASPECTS ( PLAY4 ,BUT ?AT IS PRECISELY :AT IS MO/ IMPORTANT H]E1 S9CE IT SEEMS TO ME ?AT TO ASSUME GAMES >E BY DEF9ITION RULE-B\ND & COMPETITIVE ITSELF D]IVES FROM CONCEIV+ & PRACTIC+ !M AS DISCRETE4 ,?AT CONCEPTION1 ?AT PRACTICE1 COMPRISE AN ATTITUDE1 OR A S]IES ( ATTITUDES4 ,& ?AT IS1 BY MO/ DEF9ITIONS1 SUBJECTIVE4 ,AN ATTITUDE ?AT REFUSES ! ASSUMPTION ?AT GAMES >E ALWAYS DISCRETE LEADS1 FIR/1 TO AFFIRM+ ANY P]SPECTIVE ?AT ALL[S ITSELF ! CONCEIT ( ACT+ 9 A GIV5 SITUATION AS IF IT W]E A GAME4 ,DWELL+ SUFFICI5TLY )9 ?IS P]SPECTIVE MI TO BE A GAME1 ?AT :I* WE >E 9VIT$ OR =C$ TO TAKE S]I\SLY4 ,SO (T5 BE+ S]I\S AM\NTS TO BE+ SUP]/ITI\S6 ,AS A PHILOSOPH]1 ,I KN[ ?IS WELL3 H[ MANY TIMES1 9 H[ MANY CONV]SATIONS1 HAVE ,I ASK$ MYSELF IF MY 9T]LOCUTOR IS 7SUP]/ITI\SLY7 C]TA9 ( BE+ RI ,( C\RSE ,I AM NOT 9VOK+ ANY SORT ( COSMIC TRU? BEYOND ! PLAY ( ! WORLD1 TRU? BEYOND ! GAME ?AT PLAYS AT BE+ RIK$4 ,TO BE> ! M>K1 H[EV] TEMPOR>ILY1 IS TO BE TREAT$ AS SOMEONE OR SOME?+ ELSE ?AN ! PLAY-GR\P4 ,! TAG1 ! TEMPOR>Y POSITION ( BE+ ,IT1 HAS TO DO ) O!RNESS4 ,TAG IS ! GAME ( US & NOT-US4 ,IT IS ALWAYS AN O!R-?AN-US ?AT CIRCULATES4 ,P]HAPS ,TAG IS ! GAME ( A GR\P'S SELF-UND]/&+1 SO ?AT ,IT IS ALWAYS A POSITION ?AT IS SACRIFICIAL OR SACR$1 ABOVE OR BEL[ ! GR\P4 ,:ATEV] ,IT IS HAS A SPECIAL ACCURS$ P[]1 & ALWAYS HAS TO BE AVOID$1 D5I$1 W>D$ (F4 ,= ITS P>T1 ,IT APPROA*ES US1 *ASES US1 LURES US1 TRAPS US1 &1 IF IT IS LUCKY1 9FECTS US1 PASS+ ,IT ON4 ,SO ,TAG C\LD BE A GAME ( P]SECUTION2 BUT AT ! SAME TIME1 IT C\LD BE A GAME ?AT VALORIZES OR GRANTS P[] TO :AT IS P]SECUT$4 ,?AT IS :Y IT IS SO EASY TO 9T]PRET ,TAG AS A LIB]ATORY GAME 7IT TEA*ES H[ TO AVOID ! ONE :O TRIES TO ASSUME P[]1 AS WELL AS H[ EASILY ?IS POSITION CAN CIRCULATE74 ,?AT IS ALSO :Y IT IS SO EASY TO 9T]PRET ,TAG AS AN OPPRESSIVE GAME 7IT TEA*ES O/RACISM1 X5OPHOBIA1 SCAPEGOAT+1 ETC74 ,I *OSE ,TAG BECAUSE IT IS *>ACT]I/IC ( A NUMB] ( *ILDR5'S GAMES ?AT HAVE V]Y SIMPLE 7& (T5 MODIFI$7 RULES1 & ?AT >E TRANSMITT$ ORALLY4 ,SU* GAMES >E LIKELY V]Y ANCI5T4 ,IF WE PLAYFULLY SUPPOSE ?AT ?IS GAME BELONGS TO AN ANONYM\S & 9T]M9ABLE *ILDHOOD ( HUMANITY1 !RE IS ROOM TO WOND] AT :AT IT REVEALS BEYOND ITS FUNCTION AS A ,NORMAL ,GAME 7!RE IS ROOM TO ASK IF C]TA9 *ILDR5'S GAMES1 ?OSE ?AT >E TRULY ( *ILDR5 & NOT IMPOS$ ON !M1 >E EV] NORMAL74 ,IF WE PLAYFULLY ASSUME ?AT ,TAG IS AN ANCI5T GAME1 PASS$ D[N ORALLY S9CE PREHI/ORIC TIMES1 IT C\LD BE P>T ( H[ ! DI/9CTIONS BETWE5 K9 GR\PS1 TRIBES1 & ULTIMATELY HUMANS & ANIMALS1 OR HUMANS & SPIRITS1 MILY UNIV]SAL GAME ( 9CLUSION- EXCLUSION1 COMMUNICATION-P]SECUTION ?AT %APES1 PLAYFULLY & NOT /RUCTURALLY1 C\NTLESS GR\PS1 COMMUNITIES1 & CULTURES4 ,?AT SOME GAMES1 LIKE ,TAG1 >E CONSID]$ TO BE = *ILDR51 OR TO EMBODY ! *ILDI% 9 :OEV] PLAYS1 SUGGE/S ?AT GAMES1 AS PASS+ MANIFE/ATIONS ( PLAY1 >E 5DLESSLY CODIFI$ & CONTROLL$ ?R\< ! RECORD+ & IMPOSITION ( RULES ?AT SEEM TO SUBORD9ATE PLAY1 & ESPECIALLY :AT 9 PLAY IS HEAL?Y & VITAL1 TO SET RULES & COMPETITION4 ,ADH]5CE TO RULES & 5?USIASM AB\T COMPETITION CAN (T5 SAVE ONE FROM BE+ REG>D$ AS *ILDI%4 ,COMPETITION RE9/ATES1 OR AT LEA/ GIVES FOLKS GR\ND TO RE9/ATE1 S]I\SNESS4 ,?IS IS ! VALUE ( ,HUIZ+A'S PROPOSAL ?AT GAMES >E ! BEG9N+ ( CULTURE & CIVILIZATION4 ,& SUP]/ITION8 ,CONSID] !SE COMMON MALAISES3 ?AT BY FOLL[+ ! RULES ,I MIE ( NO REAL HELP ALL ( LIFE IS A GAME & HAS NO SET RULES4 ,TAG IS ! GAME ?AT1 9 ITS PLAY1 CELEBRATES ! CIRCULATION ( ! OBJECT1 ! ?+1 & ! SUBJECT1 ! SELF4 ,IT1 ! ?+1 ! M>K1 IS :AT MAKES ! GAME GO4 ,9 ?IS S5SE ! GAME PLAYFULLY 9V]TS ! WORLD ?AT A C]TA9 COMMON S5SE SUGGE/S WE LIVE 9 - A WORLD 9 :I* ! SUBJECTS OR SELVES MAKE IT GO4 ,:5 WE S]I\SLY DI/+UI% ?+ & SELF1 OR1 AT ANO!R LEVEL1 :O IS & :O IS NOT 9 \R TRIBE OR GR\P1 WE >E PLAY+ AT SOME V>IANT ( ?IS GAME4 ,! DIFF]5CE IS ?AT ! PLAYFUL 7*ILDI%7 V]SION & ! S]I\S 7ADULT7 V]SION >E FOCUS$ ON DIFF]5T QUE/IONS4 ,! LATT] WANTS TO KN[3 0:O IS ,IT80 ,! =M]3 0H[ DOES ,IT CIRCULATE80 ,9 ! *ILDI% V]SION1 ! O!RNESS ( ,IT1 :ATEV] IT IS CALL$ UPON TO DESIGNATE1 SACR$ OR SACRIFICIAL1 CIRCULATES3 IT C\LD BE ANY ( US4 ,IF ,IT IS ! 5EMY1 ?IS POSITION CIRCULATES 5DLESSLY4 ,I SAY 5DLESSLY BECAUSE AT LEA/ ! COMMON V]SION ( ! GAME HAS NO SET 5D4 ,BUT ?IS RAISES ! QUE/ION ( H[ ! GAME BEG9S3 DOES ,IT REALLY COME FROM \TSIDE8 ,H[ 7OR BY :OM7 IS IT DECID$ :O IS ,IT AT ! BEG9N+8 ,IT MIBITR>Y - OR ONLY SEEM SO4 ,ISN'T !RE ALWAYS A LI/ ( USUAL SUSPECTS8 ,IT IS POSSIBLE ?AT 9 GAMES LIKE ,TAG AN >*AIC /RATUM ( ! LIFE ( ! FIR/ HUMANS CONT9UES TO BE PASS$ ON1 EV5 AS !Y CONT9UE TO BE ID5TIFI$ ) *ILDR5 AS A K9D ( (FICIAL \TSIDE1 MA9TA9$1 AT LEA/ 9 MOD]NITY1 ?R\< ! *ILD_/ADULT DI/9CTION4 ,BUT ?IS IS ALSO P]HAPS A RESPONSE TO ! P]SI/5CE ( ?IS /RATUM4 ,IT SEEMS ?AT !RE IS P[] & RESI/ANCE 9 ?IS TRANSMISSION4 ,BUT :Y 9VOKE A HI/ORICAL TRANSMISSION AT ALL8 ,IT DEP5DS ON H[ WE ?9K ( OR LIVE \T \R HI/ORY4 ,IF HI/ORY OBEYS RULES OR HAS A PATT]N1 AN ORD] 7/AGES1 EV571 A TELOS 7PROGRESS1 EV571 !N ! CODIFICATION ( ITS RULES IS DESIRABLE4 ,IF IT DOESN'T1 IF WE ?9K ( OR LIVE \T HI/ORY AS ANO!R WAY ( GRASP+ ! *AOS ( ! IDEAL ,GAME1 !N1 TO US1 :AT WE DO ) GAMES IS ANALOG\S TO :AT WE DO ) RULES1 LAWS1 /UDIES ( RULES1 /UDIES ( LAWS3 WE GRASP !M AS ONE =M OR ANO!R ( A SUP]/ITION CONC]N+ ONE =M OR ANO!R ( VICTORY1 MA/]Y1 W9N+4 ,SU* >E ! /AKES ( ! PROC$URE ,I REF]R$ TO E>LI]3 RA!R ?AN CONCEIV+ ( PLAY & GAMES AS ! ORIG9 ( & PRACTICE = CULTURE AS A HI/ORICAL AFFAIR1 A *RONOLOGICAL PROCESSION1 WE MIS TO BE ALL TOO S]I\S4 #f 0,DO Y\ PROPOSE1 !N1 TO DO AWAY ) GAMES80 ,NO1 ( C\RSE NOT4 ,H[ C\LD WE1 ANYWAY8 0,) ,NORMAL ,GAMES80 ,NO1 NOT EXACTLY4 ,?IS FUNNY ?\E PLAY$4 ,W\LDN'T ONE ALWAYS WANT TO BE C>EFUL ( ! MOM5T :]E ONE ASSUMES :ATEV] RULES TO BE ONE'S [N8 ,:5 ONE 5T]$ ?AT AMBIANCE OR MILIEU8 0,TO ALWAYS 9VOKE ! ,IDEAL ,GAME80 ,SORT (4 ,BUT :O W\LD WANT TO SPEAK 9 ! NAME ( ! ,IDEAL ,GAME1 ANYWAY8 ,TO R5D] IT DIV9E8 ,! VIRTUE1 PRESUMABLY1 9 ALL ?IS W\LD NOT BE TO COME TO SEE ,NORMAL ,GAMES AS LESS DESIRABLE 7?AT IS A MATT] ( TA/E7 - BUT TO RECOGNIZE1 TO GET BETT] AT RECOGNIZ+1 SITUATIONS 9 :I* ONE IS 9VIT$ OR =C$ TO COMPETE S]I\SLY1 9 :I* COMPETITION SEEMS NECESS>Y = PLAY4 ,IT HAS MORE TO DO ) ! ABILITY OR ATTITUDE ?AT RECOGNIZES A POT5TIAL GAME 9 :ATEV] IS SUPPOS$ TO BE S]I\S - :]E RULES1 CODES1 LAWS 7ETC7 APPE> )\T EXPLICIT REF]5CE TO ! ELEM5T ( *ANCE4 ,:]E ! *ANCE ELEM5T IS IGNOR$1 DEVALU$1 APP>5TLY SET ASIDE4 ,= ME ?IS MEANS ?AT IT IS ASSUM$1 RELI$ ON1 GAMBL$ ON1 9 A V]Y SUP]/ITI\S1 A V]Y DANG]\S WAY4 ,?IS HAS EV]Y?+ TO DO ) H[ 7OR BY :OM7 A GAME IS PLAY$1 & ULTIMATELY ) :AT IS CONCEIV$ OR NOT CONCEIV$ AS A GAME4 ,9DE$1 ?IS MIIANTS ( ,NORMAL ,GAMES1 9 ! S5SE ?AT ASSUM+ ! RULES ( ,NORMAL ,GAMES MIY AMBIANCE40.<#a.> ,A SITUATION1 IT SEEMS TO ME1 IS LIKE A ,NORMAL ,GAME1 BUT PRECISELY ONE ?AT IS PROGRAMM$ TO BE OP5 TO ! ,IDEAL ,GAME4 ,9 ?IS S5SE IT IS LIKE A MA*9E ?AT ASSUMES ! UNPR$ICTABLE 7%\LD WE JU/ CALL IT TIME87 AS ITS [N4 ,NORMAL ,GAMES 9VOLVE AN ATTEMPT TO MA/] *ANCE1 :I* IS ( C\RSE MACROCOSMICALLY IMPOSSIBLE4 ,/ILL1 EV]Y ,NORMAL ,GAME PLAYS AS OR 9 ! ,IDEAL ,GAME 9 SOME WAY OR ANO!R1 MORE OR LESS GRACEFULLY4 ,:AT IS ! 9T]E/ ( A MAT* OR CONTE/ :]E ! \TCOME IS KN[N8 ,A SITUATION1 9 ?IS S5SE1 IS A GRACEFUL MOVE1 A DISPLAY ( VIRTUOSITY1 9 A GAME ( SOCIAL RELATIONS4 ,?9K ( IT AS ! UNLIKELIE/ MA*9E3 0,! MA*9E TO AFFIRM *ANCE 444 ! MA*9E TO RELEASE !SE IMM5SE =CES BY SMALL1 MULTIPLE MANIPULATIONS1 ! MA*9E TO PLAY ) ! />S1 9 %ORT ! ,H]ACLI- TEAN FIRE MA*9E40.<#a#a.> #g ,ANO!R WAY ( PROPOS+ SU* AN ATTITUDE MIY ( APOCALYPSE ?AT PLAGUES W\LD-BE REVOLUTION>IES AS MU* OR MORE SO ?AN MO/ O!RS71 BUT TAK+ A POSITION4 ,MAYBE RULES ULTIMATELY D]IVE OR DEP5D ON ?IS TAK+ ( A POSITION 7H[ ONE TAKES A POSITION1 OR CREATES A SITUATION71 SU* ?AT PLAY IS IRREV]SIBLY ALT]$4 ,A S5SE ( :]E & :5 ONE IS 9VOKES NOT JU/ ! D]IVATION ( RULES1 BUT ! D]IVATION ( ! BO>D1 OR TABLE1 OR C\RT - ! DELIMIT$ ZONE :]E ! GAME IMAG9$ AS ! ,NORMAL ,GAME IS PLAY$4 ,! BO>D CORRESPONDS 7?IS IS GO+ TOO FA/1 AGA967 TO SOME?+ LIKE AN IMAG9ATION ( SPACE ?AT DEF9ES :AT RULES APPLY & H[ ONE PLAYS4 ,IT IS AN IMAG9ATION ( AMBIANCE1 ( PLACE1 ( MILIEU - &1 GIV5 :ATEV] SPACE OR PLACE1 !RE >E SPECIALI/S :O WILL TELL US :AT RULES APPLY !RE4 ,AGA93 A CULTURE & ITS TABOOS4 ,A /ATE & ITS LAWS4 ,A LANGUAGE & ITS GRAMM>4 ,ET CET]A4 ,BUT :Y PLACE ! EMPHASIS ON !SE1 :5 :AT IS VITAL & PRIM>Y IS ?IS TAK+ ( A POSITION1 AFFIRM+ :]E & :5 ONE IS8 ,ALMO/ ANY GAME CAN 9VOLVE A VAGU]1 BROAD] IDEA ( PLAY4 ,SO ONE MID1 PHYSICAL OR O!RWISE1 & ! GAME IS A WORD GAME OR GE/URE GAME1 A GAME MADE UP JU/ = ! OCCASION1 :OSE RULES >E LOOS]1 AS YET UN=M$1 OR EXPLICITLY V>IABLE4 ,9 ?IS WAY WE MIDS GAMES1 :AT ,I W\LD LIKE TO EXP& IS PRECISELY :AT IS MO/ 9T]E/+ AB\T PLAY3 ! OPPORTUNITIES TO /UDY ONE'S [N /UPIDITIES & DESIRES = HUMILIATION1 & ! OPPORTUNITIES = VIRTUOSITY4 ,( C\RSE ,I DO NOT WANT TO DO AWAY ) VIRTUOSITY6 7,OR HONOR1 OR EV5 GLORY1 IF ?OSE VIRTUES CAN BE SEP>AT$ FROM A SMALL-M9D$ CONC]N ) VICTORY47 ,NORMAL ,GAMES HAVE ALWAYS BE5 OPPORTUNITIES TO DEVELOP & DISPLAY SOME BIZ>RE VIRTUOSITY2 = MY P>T1 ,I WANT TO DEVELOP ! BIZ>RE AS OPPORTUNITY4 ,I ?9K H]E 9 PASS+ ( ! NOVEL & AFFIRMATIVE S5SE GIV5 TO COMPETITION BY ,F\RI]4 ,BUT ,I ALSO MU/ 9CLUDE ! SPOILSPORT'S GE/URE1 ! NONS5SICAL REFUSAL TO PLAY A GAME1 AS 9 ! ANECDOTE ,HUIZ+A RELATES AB\T A C]TA9 ,%AH ( ,P]SIA1 0SUPPOS$ TO HAVE DECL9$ ! PLEASURE ( ATT5D+ A RACE MEET+1 SAY+ ?AT HE KNEW V]Y WELL ?AT ONE HORSE RUNS FA/] ?AN ANO!R0 7#d#i74 ,HUIZ+A COMM5TS3 0,FROM HIS PO9T ( VIEW HE WAS P]FECTLY RIT 9 A PLAY-SPH]E ?AT WAS ALI5 TO HIM1 PREF]R+ TO REMA9 \TSIDE40 ,9 ANY CASE1 TRUE VIRTUOSITY W\LD BE TO OP5 UP ! ,NORMAL ,GAME TO ?AT \TSIDE1 :I* ,I HAVE BE5 CALL+ ! ,IDEAL ,GAME4 ,IF ONE WANTS TO COMPETE 7&1 UND5IABLY1 SOME ( US DO7 !Y MIY >RANGEM5T OR DISPOSITION 9 ONE OR MORE BROAD] & FUZZI] SPH]ES ( PLAY4 ,?OSE FUZZY SPH]ES >E 9T]M9ABLE1 9F9ITE4 ,! EXT5T TO :I* WE CONCEIVE !M AS B\ND$ REFLECTS EXACTLY TO :AT EXT5T WE MORE OR LESS CONSCI\SLY CONCEIVE ( NATURE OR COSMOS AS B\ND BY LAWS OR A DIV9E HI]>*Y4 ,?IS IS MY MOVE1 MY POSITION3 NATURE OR COSMOS IS ! \TSIDE1 UNB\ND$ 9 EV]Y S5SE4 ,:I* IS P]HAPS H[1 PLAYFULLY1 WE MI5TS OR *ILDR5 & SAY1 0?IS IS A GAME40 ,TURN TO Y\R FRI5DS & 5EMIES & SAY1 0?IS IS A GAME40 ,SAY SIL5TLY TO Y\R SELF & ANY IMAG9>Y 5TITIES Y\ DISCOV] 9 SOLITUDE1 0?IS IS A GAME40 ,SEE :AT HAPP5S NEXT4 ,WORKS ,CIT$ ,AXELOS1 ,KO/AS4 0,PLANET>Y ,9T]LUDE40 ,YALE ,FR5* ,/UDIES #da 7#a#i#f#h74 ,DELEUZE1 ,GILLES4 ,NIETZS*E & ,PHILOSOPHY4 ,NEW ,YORK3 ,COLUMBIA1 #a#i#h#c4 ,DELEUZE1 ,GILLES4 ,! ,LOGIC ( ,S5SE4 ,NEW ,YORK3 ,COLUMBIA1 #a#i#i4 ,HUIZ+A1 ,JOHANN4 ,HOMO ,LUD5S4 ,BO/ON3 ,BEACON ,PRESS1 #a#i#g#a4 ,KNABB1 ,K51 $4 ,SITUATIONI/ ,9T]NATIONAL ,AN?OLOGY4 ,B]KELEY3 ,BUREAU ( ,PUBLIC ,SECRETS1 #a#i#h#i4 ,LUGONES1 ,M>FA4 0,PLAYFULNESS1 0,WORLD0 ,TRAVEL+1 & ,LOV+ ,P]CEPTION40 ,HYPATIA1 ,VOL4 #b1 ,NO4 #b4 7#a#i#h#g74 ,/IRN]1 ,MAX4 ,! ,EGO & ITS ,[N4 ,NEW ,YORK3 ,CAMBRIDGE1 #a#i#i#e4 .<#a.> ,HOMO ,LUD5S1 #g1#a1#a#e#h4 .<#b.> ,9 HIS SUMM>Y ( ! 0=MAL *>ACT]I/ICS0 ( PLAY1 ,HUIZ+A LI/S FIR/ ! RA!R AB/RACT QUALITY ( PLAY'S SEP>AT5ESS FROM ORD9>Y LIFE2 BUT1 IMM$IATELY1 HE MOVES TO MORE CONCRETE CRIT]IA3 ! B\ND>IES ( TIME & SPACE & ! RULES ?AT MAKE ?AT POSSIBLE4 ,!SE CRIT]IA UND]GIRD HIS LAT] CLAIM ?AT ! CONTE/ IS C5TRAL 9 GAMES 7#h-#a#c74 .<#c.> ,AT LEA/ AS ,I UND]/& ITS OV]ALL MOVEM5T4 ,I DO FE> ,I MIGUM5T CONT9UALLY UND]M9ES ITSELF 9 /RAY REM>KS4 ,= EXAMPLE3 0,PLAY CANNOT BE D5I$4 ,Y\ CAN D5Y1 IF Y\ LIKE1 NE>LY ALL AB/RACTIONS3 JU/ICE1 BEAUTY1 TRU?1 GOODNESS1 M9D1 ,GOD4 ,Y\ CAN D5Y S]I\SNESS1 BUT NOT PLAY0 7#c74 ,BUT !N :Y TAKE ! S]I\SNESS EM]G5T FROM PLAY SO S]I\SLY8 ,9 SOME S5SE MY 5TIRE ESSAY C\LD BE TAK5 AS AN ATTEMPT TO V9DICATE SOME ( ,HUIZ+A'S PROPOSITIONS AGA9/ ! GRA9 ( ! OV]ALL MOVEM5T ( ,HOMO ,LUD5S4 .<#d.> ,EGO & ITS ,[N1 #f#b4 ,AS ,I WAS WRIT+ ?IS ,I RECALL$ ! IDEA ( 0PLAYFULNESS0 PROPOS$ BY ! FEM9I/ PHILOSOPH] ,M>IA ,LUGONES1 :I* SETS \T PRECISELY FROM A REJECTION ( ! 0AGONI/IC0 FOCUS ( ! !ORY ( PLAY 9 ,HOMO ,LUD5S4 .<#e.> ,LOGIC ( ,S5SE1 #e#i4 .<#f.> ,IF ,I CAN RESCUE ?IS PHRASE FROM ,KO/AS ,AXELOS1 :O /RESS$ ?AT PLAY %\LD NOT BECOME A NEW SLOGAN1 ONLY TO PRODUCE A !ORY ( PLAY ?AT ,I REG>D1 = REASONS ,I WON'T GO 9TO H]E1 PRECISELY AS A PHILOSOPHICAL DEAD-5D *>ACT]IZ$ BY VAGUE SLOGANE]+4 .<#g.> ,ON ?IS LA/ PO9T1 ,HUIZ+A ALMO/ AGREES4 ,DISCUSS+ ?OSE HE CALLS 0SPOIL-SPORTS10 HE WRITES3 0! \TLAW1 ! REVOLUTION>Y1 ! CABBALI/ OR MEMB] ( A SECRET SOCIETY1 9DE$ H]ETICS ( ALL K9DS1 >E ( A HI ,IT IS TELL+ ?AT ,HUIZ+A DEVALUES SOLIT>Y PLAY EXCEPT :5 IT CAN BE RELAT$ TO SOME FUTURE CONTE/ 7#a#c1 #d#g74 .<#i.> ,I USE ! MALE PRON\N H]E = AUTOBIOGRAPHICAL REASONS ALONE4 .<#a.> ,SITUATIONI/ ,9T]NATIONAL ,AN?OLOGY1 #d#e4 .<#a#a.> ,DELEUZE1 ,NIETZS*E & ,PHILOSOPHY1 #c#f4 ,FROM 3 ,!,AN>*I/,LIBR>Y4ORG4 ,*RONOLOGY 3 ,JANU>Y #b#e1 #bba 3 ,A ,FUNNY ,?\Y #f1 #bbb 3 ,A ,FUNNY ,?\